AI Insights · Timothy · September 2024
Top 5 High Fantasy Games Performance in Switzerland, Q3 2024
Explore the Q3 2024 performance of the top 5 high fantasy games in Switzerland, with insights into their downloads, revenue, and active users.
In the third quarter of 2024, the high fantasy games market in Switzerland showcased intriguing trends across the top five apps on a unified platform. Data sourced from Sensor Tower provides a comprehensive view of their performance.
Coin Master from Moon Active saw its weekly revenue fluctuate, starting at around $188K in early July and dipping to approximately $82K in mid-August, before recovering to close the quarter at $117K. Downloads showed a gradual increase, peaking at 1.05K in mid-September. The app maintained a relatively stable base of weekly active users, starting at 6.8K and experiencing a slight increase to 7.2K by mid-September.
Clash of Clans, developed by Supercell, experienced a notable revenue peak of $157K at the end of September, following a period of ups and downs. Downloads were fairly consistent, with a slight increase towards the end of the quarter, reaching 1.2K. The app had a strong weekly active user base, with numbers rising from 135K in early July to 137K in September.
Evony by TOP GAMES INC. witnessed a stable revenue trend, with weekly earnings ranging between $45K and $73K. Downloads experienced a decline from a peak of 1.9K in late July to 868 by mid-September, while weekly active users saw a decrease from 7.3K in early August to 5.5K in early September, before a slight recovery to 6.4K by the end of the quarter.
Supercell's Clash Royale had varied revenue figures, with a significant increase to $95K in early August, followed by a decline to $46K by the end of September. Downloads, however, showed a positive trend, reaching 1.3K at the end of the quarter. The weekly active users increased steadily from 101K in mid-July to 129K in early September.
Lastly, Total Battle: Strategy Game from Scorewarrior demonstrated a steady revenue trend, starting at $57K and closing at $55K. Downloads showed a significant increase, peaking at 2.9K in the last week of September. The weekly active user base grew consistently, reaching 6.1K by the end of the quarter.
These insights highlight the dynamic nature of the high fantasy games market in Switzerland, with varying trends in downloads, revenue, and user engagement. For more detailed insights, visit Sensor Tower.